Monday, March 20, 2006

No Updates for a while

Hi all,

crunchingtime at the job. No time for the bug hunt.

Render on,

Dieter

Monday, March 06, 2006

Transparency bug found

Hi,

I let pass some days without working on the code. And that's the luxury of spare time development. No deadlines.
After some days rest it took me only about 20 minutes this evening to find that damn bug that crashed with transparent materials. I exchanged the complete intersection code with the sample code for the VRaySphere and ... it still crashed. The bug was completely elsewhere in the code and had nothing to do with the intersection routine.

The bug hunt continues.

Render on,

Dieter

Thursday, March 02, 2006

small bugs fixed

Hi again,

I got a bugreport from Daforce from the Chaosgoup forum (thanks for feedback) who is also betatesting the VrayRelease I can compile against now (1.49.21). The plugin crashes in "inside" mode if the mesh is not perfectly closed and selfintersecting. This bug is fixed now and it gives a warning in the VRay message window saying "VRayISO invalid Mesh". That's a small success. But I still have the bug with transparent materials. And I am stuck finding it. That's really bad.
I got also reports that the actual compile won't work any more with newer releases of VRay (eg 14925). I hoped it would work now even with 1.5 that we all are waiting for with excitement. I would really like to send the beta out to all that asked for it but it doesn't make sense if most of them couldn't run it. But as long as there are known bugs I don't loose time.

Here are some images Thorsten Kaufmann (working in the same company as me) posted:






Here's a small ToDo list:

Known Bugs:
- Crashes with transparent Materials
- unknown crashes
- animating the radius spinner gives strange results (reported by Vlado:))

Wishlist:
- ParticleFlow support for the blobalgorithm. Using the radius of the particles
- Some kind of Viewport preview
- Picking a mesh could hide this mesh automatically
- UV Coordinates of some kind

That's it so far I think

Best Regards,

Dieter

Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing