Tuesday, October 24, 2006

Got my VS 2005

Hi,

I got my new Visual Studio 2005 box along with the new Intel Compiler 9.1 today. I already started porting the project, but it's not as easy as I hoped. I will probably need some more days before I have a running version for 3dsmax 9.

Best regards,

Dieter

Wednesday, October 18, 2006

New compile for actual RC3 release

Hi,

today Chaosgroup released RC3. Since this included the new SDK I could compile at once. This is already with the new UI and a safety Area option. I also attached a first version of the helpfile. But I am still working on a step by step tutorial. Betatesters can download it here:

http://www.dimo3d.info/VRayISO_Max8_1.5RC3_18102006.rar


password is the same as in the last file.

Happy testing!

Dieter

Tuesday, October 17, 2006

Working on a tutorial

Hi,

I already incoorporated a safety area into the ISO plugin and it works ok. Perhaps I need a spinner to increase the safety area even more.
Right now I am working on the helpfile. I want to start with a little tutorial about the basic workflow with the implicit surfaces. It's probably going to be a underwater scene like this one:


Best regards,

Dieter

Thursday, October 05, 2006

New UI


Hi,
here's a sneak preview of the new UI. I think it's a lot more user friendly now. I also started to work on the helpfile. Perhaps I can do some tutorials as well. For example for this small scene. There are still a lot things that could be better. One thing is that there are too many cells that are tagged as empty although they aren't. You can see it in the following image very well. There are small black holes. I am thinking about implementing a "safetyborder" around the tagged cells. One switch this on and it would raymarch this borderzone as well. The rendertimes would be increased but if the holes are gone then, that would be ok.
This feature wouldn't go into the first "public beta", but I am thinking about this.

Best regards,
Dieter

Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing