another test
Hi,
I made another quick test with the ageia fluid solver. I had to use a lot of iterations per frame (128!) to get a stable solution. Not really water, but gelly perhaps? But I am proud of the smooth motion blur:)
quicktime
Best regards,
Dieter
I made another quick test with the ageia fluid solver. I had to use a lot of iterations per frame (128!) to get a stable solution. Not really water, but gelly perhaps? But I am proud of the smooth motion blur:)
quicktime
Best regards,
Dieter
3 Comments:
Very, very cool effect!!, what kind of hardware you use do it? may it use a lot of processor and memory, dosnt!? sorry my english!
Are you also the dev. of that fluid system ?
if yes, waoh ! you can make really great softs man ! i'm very impressed !
@ pole3D, we use Realflow for fluids, but it is a standalone and quite hard to teach piece of software... i mean you can do whatever in fluids, but 90% of the time we just need water, so a 3dsmax plugin that does just water, but nice one should be great...
Hi, nice effect, i have Ageia Physix plugin in 3ds max but i canĀ“t do that. You can tell me, where i can find this operator for PFlow, or where i can find a tutorial to programming in PhysX SDK ?? Thanks a lot. Sorry for my poor english
Post a Comment
<< Home