Back again
Hi there,
I had a reeeeaaly great time at siggraph. It was very educating and inspiring. I met a lot of people. Greetings to all of them :)
VRay 1.5 Final is out and my Multimatte plugin is part of the installer.(Thanks Vlado for that "Staff" T-Shirt!)
The courses were great. Level Sets were part of a lot of research projects. I am glad that I spent a lot of time with them now. (VRayISO is direct rendering of a level set, after all).
I have started recompiling for VRay 1.5. I will post it after a bit of testing.
Probably with an alpha version of VRayBlob.
Best regards,
Dieter
I had a reeeeaaly great time at siggraph. It was very educating and inspiring. I met a lot of people. Greetings to all of them :)
VRay 1.5 Final is out and my Multimatte plugin is part of the installer.(Thanks Vlado for that "Staff" T-Shirt!)
The courses were great. Level Sets were part of a lot of research projects. I am glad that I spent a lot of time with them now. (VRayISO is direct rendering of a level set, after all).
I have started recompiling for VRay 1.5. I will post it after a bit of testing.
Probably with an alpha version of VRayBlob.
Best regards,
Dieter
1 Comments:
Hello Dieter,
very intersting stuff you have here. Makes for a pretty interesting read.
I'm thinking about working a bit on level set code myself, but I haven't really been able to find practical information on how to go about coding level set methods. Do you have any good references you could share? Keep up the good work.
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