Monday, March 06, 2006

Transparency bug found


I let pass some days without working on the code. And that's the luxury of spare time development. No deadlines.
After some days rest it took me only about 20 minutes this evening to find that damn bug that crashed with transparent materials. I exchanged the complete intersection code with the sample code for the VRaySphere and ... it still crashed. The bug was completely elsewhere in the code and had nothing to do with the intersection routine.

The bug hunt continues.

Render on,



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Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing