Thursday, February 23, 2006

Some more work done


I realized that the standard edition of visual studio does not support version control. Ok I will live without then.
I converted the code for poly to levelset conversion to vray functions. Should be faster for polygon-heavy objects. I also tried to optimize the speed further and found several unnecessary lines. I think it's as fast as I can get it now. At least faster than the previous versions.

I again have crashes with transparent shaders. I had this with the very first versions, too. But I thought I had figured that out long ago.

I did a test with some of the new vray features. VraySun and VraySky. They are very cool and work together with the ISO Surfaces without problems.

For this image I also added Caustics, Gi Caustics(refractive and reflective),Lightcache for secondary bounces. Everything interacted nicely with the ISOs.

Some cool feature with the VRaySky is that if you put it in your viewport background. You get kind of realtime update for the viewport. Move the sun and the sky color changes. Very cool. The new renderelements are also really fantastic.

That's it for today.


Blogger Glenn Melenhorst said...

Are things still progressing with this plugin?
I have been checking back often and seen no movement here for ages.

11:50 PM  

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Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing