Merry Christmas!
Hi,
Merry Christmas to all of you! Have some peaceful days and ... don't spend them in front of your computer! I wanted to deliver a small present to the betatesters, but as always things take longer as expected. But after the new filtering here's another sneak peak at a new feature that will definitely take this thing a step further to production readiness. A viewport preview mesh! I tried to reuse the blobmesh code from the maxsdk, but it just didn't fit into my requirements. So I had to take the hard way and wrote a "marching cubes" routine from scratch. First tests turned out well. It's very buggy at the moment and not very fast either, but it does the job. Finally you can place objects accurately to the surface. You can even collapse it to an editable mesh and do whatever you want.
I still have a lot of bugs to fix until I can send it out, but I think it will work at the end.
Best regards,
Dieter
Merry Christmas to all of you! Have some peaceful days and ... don't spend them in front of your computer! I wanted to deliver a small present to the betatesters, but as always things take longer as expected. But after the new filtering here's another sneak peak at a new feature that will definitely take this thing a step further to production readiness. A viewport preview mesh! I tried to reuse the blobmesh code from the maxsdk, but it just didn't fit into my requirements. So I had to take the hard way and wrote a "marching cubes" routine from scratch. First tests turned out well. It's very buggy at the moment and not very fast either, but it does the job. Finally you can place objects accurately to the surface. You can even collapse it to an editable mesh and do whatever you want.
I still have a lot of bugs to fix until I can send it out, but I think it will work at the end.
Best regards,
Dieter