Friday, January 05, 2007

CGSphere entry in motion!


I rendered out the cgsphere animation. It was a good usability test for the whole process and I am really happy how it turned out. Please notice that there is no flickering at all involved although we have GI with secondary bounces, 3d motionblur, moving objects and lighting effects.
Another nice surprise was that the rendertime didn't increase noticeably inside the Volume. Hope you all like it.

Here's the clip:

CGSphere in motion

I rendered 3 passes: Static background with precalculated IRR Map, The fishies with singleframe IRMap and a particle pass.

Best regards,


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Keywords: levelset, implicit surface, Isosurface, VRay, 3dsmax, raytracing